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Super Donkey Kong 64
Super Donkey Kong 64 Island
Creator Kaze
Number of Stars 50
Created April 2016
Level Information
Number of Levels 7
Number of Secret Levels 1
Download Link https://www.youtube.com/watch?v=hDYf-mqiYbE


Super Donkey Kong 64 is a rom-hack made by Kaze, which was released in April 2016. The hack is a re-creation of Donkey Kong 64 using the Super Mario 64 engine. It features eight levels from DK64, and several new power-ups. There is only one overworld, DK Isle, which is an island in the shape of a giant DK head.

There are no star descriptions in this hack, and it employs a non-stop system, which means Mario does not get kicked out of a level after getting a star.

Plot Edit

Mario and Pauline are going on a visit to see Donkey Kong, but when they get to his house MIPS tells them that all the Kongs were abducted by a giant turtle monster (Bowser), and it’s up to Mario to rescue them. To find Bowser, Mario must collect all 50 stars, the first 49 are used to unlock Hideout Helm, which is home to the 50th. After collecting every star, the door on K. Lumsy Island opens directly to the final boss fight.

The ending credits are simply a picture of DK, Mario, Pauline and Toad.

Power-Ups Edit

Like in DK64, there are power-ups for sale at Cranky's Lab, which is located in each level and serves as an alternate level hub.

Every time Mario gains a star, he will also gain one starpower, which can be used to unlock special abilities. Starpower is tracked separately from stars, so buying abilities does not change the star count.

The power ups for sale are:

Power-Up Starpower Required Description
Superjump 6 Allows Mario to use the superjump pads – green pads with spirals on them – to launch into the air and twirl down as if bouncing off a fly guy.
Spinjump 10 Press R in the air to twirl, gaining a small amount of distance. Hold A as Mario comes out of the spin to perform a Triplejump 2, if unlocked.
Superarmor 4 Press L to activate a metal cap for 1 second. Has around a 3 second cooldown. Useful for hitting underwater "!" switches.
Triplejump 2 4 During a regular triple jump, Mario will start sparkling. Holding A will allow him to bounce high into the air. This has the side effect of interfering with Mario’s ability to wallkick during a triple jump.
BLJ 20 Allows Mario to use the backwards longjump glitch. Primarily used for speedrunning any% (20 star).

Levels Edit

Level Stars Stars Required
Jungle Japes 7 0
Angry Aztec 7 1
Frantic Factory 7 5
Gloomy Galleon 7 11
Fungi Forest 7 18
Crystal Caves 7 26
Creepy Castle 7 35
Hideout Helm 1 49
Bowser in the Sky 0 50

Music Edit

All level music matches their DK64 counterparts, including DK Isle. The only exception is Bowser in the Sky, which uses the standard Bowser fight music from SM64.

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