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SM64 Last Impact

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Last Impact
Last Impact Title Screen
Boot-up Screen
Creator Kaze
Number of Stars 130
Created 30 September 2016
Level Information
Number of Levels 15
Number of Secret Levels 13
Download Link http://sm64hacks.com/hack.php?id=59


SM64 Last Impact is a major hack made by Kaze Emanuar. It was released on September 30th, 2016 at 8:00AM MDT. It contains 130 stars, 12 power-ups, many new bosses and a large variety of completely new levels. In SM64 Last Impact, Mario only has 6 health instead of the normal 8 and a separate gauge for air underwater. This hack presents many things that weren't in previous hacks or the original game, including new power-ups, custom music and objects, and unique boss fights.

Power-ups Edit

In game instructions gallery.

Difficulty Edit

As for the difficulty, in one of Kaze's YouTube videos, a user by the name of Thirteen 1355 asked about the difficulty and Kaze replied with: "i want to get a good balance between difficulty and exploration factor - i want the player to be able to beat the game with a low amount of struggle, but i also want to make the player work hard to get all stars there are in conclusion, the difficulty curve is about as steep as in mario 64, it starts a bit higher and oscilates more though."[1]

Plot Edit

The game starts out with two tiny meteors crashing down and becoming Prickly Piranha Plants that threaten Princess Peach, Mario goes over to defeat them, then princess peach warns Mario of danger coming and the moon.

From here Mario collects stars in various worlds, unlocking more with the number of stars he collects, and he eventually defeats Bowser.

Still worried about the moon, he continues collecting stars, with the next objective being to get into the Shadow Factory, after he collects enough, colored goombas appear to fight him and are defeated.

He continues on, collecting more stars, and eventually, Rashay appears, revealing himself as the problem on the moon, and kidnaps Princess Peach, he then escapes, as the colored goombas appear again, much stronger this time, and Mario once again defeats them.

With rescuing Princess Peach and stopping Rashay now being the objective, Mario continues onward into the Shadow Factory, fights Shadow Mario, and then uses the key he obtains to reach the rocket ship, which he uses to go to the moon.

Mario must collect many more stars, and after reaching eighty, he gains access to Rashay's Moon Cellar, where, with the help of the colored goombas, he defeats Rashay and rescues princess peach, and they all have dinner outside of Peach's Castle.

Courses Edit

No. Name Stars Stars Required Image
1 Wildlife Valley 7 0
Maxresdefault
2 Stonesnake Shatters 7 0
Fb6a511bcd17783a9109145e383b19ac
3 Sunset Islet 7 4
A42b03dee754c9a54e432914762fb326
4 Crystal Caves 7 4
233125d24e113ff2133e5531b4db14e5
5 Abandoned Outpost 7 15
F85a9cf1f8d4453c3ff5a6e1d8423b39
6 Super Sweet Sugarland 7 20
22e0f9f1cf03343409b962febc3ea8c1
7 Dusky Doomed Dale

7

20
Dusky Doomed Dale
8 Melty Molten Mountains 7 20
6f965ce76667a74525441af68aa1ee00
B41b70e31a86fb286e4edaa769455812
9 Harried Honey Hive 7 20
LI HHH
10 Sky-High Islands 7 40
1dffd6e7be3a58d530851e51b0cd614e
11 Big Beast's Belly 7 45
LI BBB
12 Gamble Game Gallery

7

45
GGG S1
13 Colossal Circuits

7

45
CC
14 Livid Surreal Dream 7 45
LSR
15 Rainbow Road

7

70
RR LI

Secret Levels Edit

All the stars you collect in these secret levels will count towards your Hidden Stars count.

Level Stars Stars Required Notes Image
Above the Clouds 3 12, 20, 40 There are 3 levels called "Above the Clouds," all of which feature the Cloud Cap. One is accessible from the yellow stand in the first overworld, one from Drybone Desert, and one from Sky-High Islands.
29760fdcd758f885f6375f91157222f9
Minigame House 5 20 A small outlined house in the first overworld. The first two minigames will already be unlocked, while the other three are unlocked by completing the Rainbow Coin Challenges in Super Sweet Sugarland, Sky-High Islands, and Luna Park.
MGH
Bowser's Fiery Castle 2 20 The first Bowser stage, and the location of the first key.
BFC2
Underground Depths 2 20 Accessible from the bridge leading to Bowser's Fiery Castle.
Underground Depths Star 2
Gloomy Ambience 2 20 There are 2 levels called "Gloomy Ambience", both in the second overworld. One is inside a desk, in the cellar of the first house, and the other is through a mysterious black orb in one of the doorways.
GA1
GA2
Drybone Desert 1 20 It is located through the barred-off pipe in the second overworld, Mario can use the Flat Mushroom hidden behind a boulder to get through the bars. There are two secret levels accessible through this stage - the Secret Aquarium and one of the Above the Clouds levels.
Drybone
Secret Aquarium 1 20 Entered through a well in Drybone Desert.
Secret aquarium
Shadow Factory 2 45 The second "Bowser stage" and the location of the second key. Also serves as a path to the second overworld. The second key is held by Dark Mario, instead of Bowser.
Shadow factory
Luna Park 2 45 Entered by train on the third overworld. Also contains the rainbow coin challenge to unlock the 5th game in the Minigame House.
LP s1
Rashay's Moon Cellar 2 80 The third "Bowser stage," leads to Rashay, the final boss.
Final

Overworlds Edit

Name Stars Stars Required Notes Picture
Castle Grounds 3 0 Contains levels 1-5, Above the Clouds 1, Minigame House, Bowser's Fiery Castle, and Underground Depths. Two stars come from fighting the Goomba Bros, and one from collecting a coconut for Yoshi,
Courtyard
Abandoned Village 0 20 Contains levels 6-10, Gloomy Ambience, Drybone Desert, Secret Aquarium, Above the Clouds 2 and 3, and Shadow Factory,
The Moon 0 45 Contains levels 11-15, Luna Park and Rashay's Moon Cellar, as well as the secret "Cut Out Content" level.

New Enemies Edit

Name Found In: Description Image
Fuzzy Wildlife Valley Touching these will make Mario spin in circles, and causes everything to become distorted and change colors for a short time, but don't worry, all of the ground is actually still in the exact same spots.

This enemy was taken from Yoshi's Island, but was not in Super Mario 64.

Fuzzy
Wiggler Wildlife Valley Doesn't try to attack, but if Mario runs into it, he will be hurt, it is defeat by jumping on it's head once.
Wiggler
Tap-Tap Wildlife Valley Touching these will hurt Mario. They only can be defeated by making them walk into the swamp.

This enemy was also taken from Yoshi's Island, but was not in Super Mario 64.

TapTap
Crabber Sunset Islet It will attack Mario with it's claws, and it can't be defeated.

This enemy also bears a resemblance to the Pokemon Krabby.

Crabber
Geocraft Abandoned Outpost Throwing rocks that damage Mario, this enemy can be defeated by any normal attacks, but a Fire Flower is particularly useful against him.
Acf4b92431b2d3295f6034eb792edd40
Octoomba Abandoned Outpost It will hop around a small area, shooting damaging rocks at Mario, like the previous enemy, this one can be defeated by any normal attacks, but a Fire Flower is particularly useful against him.

This enemy was taken from Super Mario Galaxy, but was not in Super Mario 64.

03a98e20b2300cf0a44c682b4c62e574
Bipette Abandoned Outpost There is only one of these in the entire game, found in Abandoned Outpost, it flies above the level, shooting at Mario from above if he infiltrates the tower, and can not be defeated.
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Mechanical Lizard Abandoned Outpost Chomping at Mario if he gets close, his weak spot is his tail, and although it can be defeated by normal attacks, doing so will damage you, how you're supposed to beat him is by using a Fire Flower to shoot fireballs at his tail.
Mech Lizard
Prickly Piranha Plant Multiple levels It will lunge at Mario to chomp him if he gets close, this enemy can only be defeated by jumping on top of its head, which is easier to do when he's lunging at you.

Like the Octoomba, this enemy was taken from Super Mario Galaxy, but was not in Super Mario 64.

00bcedcd6d43b69941337a95e9f2b411
Podoboo / Lava Bubble Bowser's Fiery Castle They hide in lava and jump from one set located to another one, coming out and going back down in.

This enemy was taken from other Mario games, but was not in Super Mario 64.

Lava Bubble
Helmet Goomba Underground Depths It wears a protective helmet which can only be removed using the Fire Flower, which is also found in this level.
Helmet goomba
Venus Fly Trap (Plant) Gloomy Ambience If Mario is inside in the plant, she will kill him
Dry Bones Drybone Desert These are the skeletons of Koopa Troopas, if you stomp on it, it will come back after a short amount of time, and cannot actually be defeated.

Like the Podoboo, this enemy was taken from other Mario games, but was not in Super Mario 64.

Dry Bones
Quibomb Super Sweet Sugarland It will fly around in the sky, and if Mario gets close enough, it will wait for a bit, and then charge at him, it is mainly used to make the roller coaster section harder.
0dff15fe1c35f8b8f3210d133e9e33cc
Freezie Melty Molten Mountains It will freeze or burn Mario depending on it's form, and has a very large range, and it cannot be defeated.

Once again, this enemy was taken from other Mario games, but was not in Super Mario 64.

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E6bc2c37e0bd23030906ca09e59e27a3
Teehee Butterfly Sky-High Islands This enemy can be very confusing at first, but how it works is that it can only safely be defeated while it's pink, because if Mario try to kill it will it is blue, it will explode and damage Mario, but can still be damaged by any normal attack.
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Ok
Giant Goomba Multiple levels Large goombas actually were in Super Mario 64, however, they would drop a coin, and if Mario ground pounded them, they would drop a blue coin, but these Giant Goombas will actually split into three smaller goombas.
E0fbfac6e5737a955a3d3d8f204de58c
Volcano Lotus Sky-High Islands Spews out fireballs into the air in all directions, and cannot be defeated.

This enemy was taken from Super Mario World, but was not in Super Mario 64.

D14dc2de297ee84caebeaef7a676c653
Paragoomba Sky-High Islands Flies up and down, and once it is jumped on, they'll lose their wings and fall down, becoming a normal goomba.

This enemy was also taken from other Mario games, but was not in Super Mario 64.

841267e20c7a9131afe3fea1e3054ac4
Blooper Big Beast's Belly It will fly around, and will try to attack Mario if he gets close, once it is jumped on, it will be defeated and drop a blue coin that's worth five coins.

Yet again, this enemy was also taken from other Mario games, but was not in Super Mario 64.

Blooper
Spider Robot Big Beast's Belly It will walk towards Mario to attack him, they mainly exist to feed to the Golden Clam.
Robot
Little Mouser Gamble Game Gallery It will quickly run around in circles, and when it spots Mario, it will chase after him, because this enemy is so small and so fast, it can actually be difficult to defeat, but Mario best bet is just to keep jumping, and Mario will likely land it, defeating it.

This enemy was taken from Paper Mario, even down to the sprite used, but was not in Super Mario 64.

Little Mouser
Bandit Gamble Game Gallery It will try to attack Mario if it sees him, and can only be defeated by a ground pound.

This enemy was also taken from Yoshi's Island, but was not in Super Mario 64.

Bandit
Electro-Koopa Colossal Circuits If it sees Mario, it will launch it's electric shell at him, in order to defeat it, you must jump on it when it doesn't have its shell on its back.

This enemy was taken from Super Mario Sunshine but was not in Super Mario 64.

Electro-Koopa
Hand Spider Livid Surreal Dream It will walk around on its fingers, and if it sees Mario, it will charge at him, in order to defeat it, you must make it charge into a wall, and it will then drop a blue coin.

This enemy happens to bear a resemblance to the Wallmasters from Ocarina of Time and Majora's Mask.

Hand Spider
Creepy Hand Pit Livid Surreal Dream If Mario gets close, they will attack him with their hands, but these enemies cannot be defeated
Thwomp Livid Surreal Dream It will fall down and try to crush Mario, but in N64 games, the thwomps looked completely different for some reason, but these thwomps look like all of the Thwomps before and after the N64.

The looks of this Thwomp are taken from other Mario games, but in Super Mario 64, it looked different.

Snap0014-0
Thunder Lakitu Rainbow Road This enemy will fly around, throwing thunder bolts down towards Mario, this enemy is one of the hardest to beat in the entire game, as Mario have to jump on it, which is difficult to do because of how high it's flying, and it's thunder that can keep Mario away.
Thunder Lakitu
Colorful

Thwomp

Rainbow Road Functionally, it's exactly the same as the Thwomp, but the aptly named Colorful Thwomp is colorful, to fit with the theme of the very colorful Rainbow Road, and its eyes don't have any eyelids, which makes its face look slightly different.
Snap0016
Snap0018

Side view of the Colorful Thwomp

Chomp Rainbow Road There was a chomp in Super Mario 64, albeit only one, but the ones in this game are completely different, rather than acting like chomps in all the 2D games, these act like the ones in Super Mario galaxy, they roll around in a set circle, and can only be defeated by using a Rainbow Star.
Snap0020

New Bosses Edit

Name Location Description Picture
Ancient Attacker Stonesnake Shatters A giant winged Snake that spits fire
Ancient Attacker
Giant Fish Crystal Caves A giant fish that must be lured into a cage
Fish
Bowser Bowser's Fiery Castle Mario must quickly cross a bridge to throw a Bob-omb at him
Browser 1
Goomba Bros (1) Courtyard Overworld 1 They use their "Triangle Formation" and "Pokey Formation" to try to ram Mario
Triangle
Goomba Bros (2) Courtyard Overworld 1 They are back and with new toys
Last Impact - Goomba Brothers
Devil Big Bully Underground Depths Tries to knock Mario into the lava, also has a pulsing fire shield.
Devil Big Bully
Dark Big Boo

(Dark Atomic Boo)

Dusky Doomed Dale Mario must defeat a giant Boo where he only can see its reflection
Ghost
Kamek Dusky Doomed Dale Flies around and shoots blasts of magic which cause Goombas to appear
Kamek
Gargantua Blargg & Nep-Enut Melty Molten Mountains Charges and burns Mario.
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D0a989a151a38587237db8cb7f3e2c53
Giant Spider Harried Honey Hive A giant spider tormenting the bee citizens
Spider
Kurma Koopa Sky-High Islands A gigantic flying Koopa that Mario must cross to hit its nose
8466a3596a50545c78df9ec47dfe5e84
Dark Mario

(Shadow Mario)

Shadow Factory A shadowy clone of the hero!
Shadow mario
Viruses Colossal Circuits The viruses from Dr. Mario have infected the computer, each with their own special ability.
Viruses
Rashay Rashay's Moon Cellar The final boss of the game; has three phases
1
2

SoundtrackEdit

Used in Song Sequence
Title Screen Original Music
File Select Mario & Luigi: Partners in Time - Peach's Castle
Game Intro Original Music
Star Select Super Mario Bros 2 - Character Select
Good Level Intro Original Music
Wildlife Valley Super Mario 3D World - Piranha Creeper Creek
Cave Theme Dark Cloud - Divine Beast Cave
Stonesnake Shatters Final Fantasy VII - Forested Temple
Snake Temple The Legend of Zelda: Ocarina of Time - Spirit Temple
Boss Theme B The Legend of Zelda: Majora's Mask - Boss Theme
Sunset Islet Original Music
Crystal Caves (Brown Side) Yoshi's Island - Underground
Crystal Caves (Blue Side) The Legend of Zelda: Ocarina of Time - Zora's Domain
Underwater Temple The Legend of Zelda: Ocarina of Time - Water Temple
Abandoned Outspot Sonic Adventure 2 - Meteor Herd
Above the Clouds Original Music
Minigame House Mario Party 2 - Let the Game Begin
Happy Minigame Donkey Kong 64 - Bonus Barrel
Dangerous Minigame Mario Party - Full of Danger
Protect the Cake! Kirby Super Star - Mine Cart Riding
Goomba Bros. Paper Mario - Koopa Bros. Battle Theme
Bowser's Fiery Castle Super Mario 64 - Bowser's Road
Bowser Fight Paper Mario - Bowser's Rage
The Villain Appears / The Moon Super Mario Galaxy - Tension
Abandoned Village Original Music
Bad Level Intro Original Music
Super Sweet Sugarland Crystal Shards - Neo Star
Factory Inspecion Kirby 64: The Crystal Shards - Factory Inspection
Rollercoaster Ride Kirby & The Amazing Mirror - Candy Costellation
Dusky Doomed Dale Original Music
Boo Dance Original Music
Boss Theme A Undertale - Megalovania
Chill Inside Rooms Mario & Luigi: Partners in Time - Peach's Castle
Prison Escape The Wind Waker - Forsaken Fortress
Kamek's Theme Super Mario Galaxy - Kamella Battle
Melty Molten Mountains - Mix Original Music
Melty Molten Mountains - Fire Side / Underground Depths Original Music
Melty Molten Mountains - Ice Side Original Music
Above the Clouds (2) Super Mario 64 - Slider Theme
Harried Honey Hive Original Music
Boss Theme C The Legend of Zelda: Twilight Princess - Armoghoma
Sky-High Islands Original Music
Flying on a Koopa Star Fox 64 - Boss 2
Spooky Ambiance (1) Original Music
Drybone Desert Paper Mario - Dry Dry Desert Trek
Secret Aquarium Super Mario Sunshine - Sky and Sea
Battle Against a Shadow Paper Mario: The Thousand-Year Door - Final Boss
Big Beast's Belly Mario & Luigi: Bowser's Inside Story - Deep Castle
Gamble Game Gallery Super Mario 3D World - World 8
Casino's Sewer Super Mario Bros. - Underground
Colossal Circuits Original Music
Virus Fight Dr. Mario - Fever
Livid Surreal Dream Original Music
Rainbow Road Mario Kart 64 - Rainbow Road
Rainbow Mario Original Music
Luna Park Sonic the Hedgehog - Starlight Zone
Rashay's Moon Cellar Sonic Adventure - Tricky Maze
Rashay Phase 1 Original Music
Rashay Phase 2 (final battle) - Credits Original Music
Victory Fanfare Original Music
Puzzle Solved Super Mario 64 - Correct Solution
Star Get Super Mario 64 - Star Clear
High Score Super Mario 64 - High Score Fanfare
Game Over Super Mario 64 - Game Over

TriviaEdit

  • On the Last Impact Discord, Kaze confirmed that this is the full body art of the Beast in which Big Beasts Belly takes place [2]

References Edit

  1. https://www.youtube.com/watch?v=vG3agPsc0_M&lc=z12lurihbrfjxj4tk233tde5ssevtng3j&ab_channel=KazeEmanuar (scroll down to Thirteen 1355's comment, then view the replies.)
  2. http://i.imgur.com/qvWzVd3.png (screenshot from the Last Impact Discord)

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